I build games and the tech under them - gameplay systems, editor tools and engine-level code in Unreal Engine 5 & C++.

I'm a Gameplay & Engine Programmer working in Unreal Engine 5. I care about how a game feels and the tools and tech that let a team build it fast.
I focus on gameplay features, the Gameplay Ability System, internal editor tools that speed up designers & artists, and engine-level programming & optimization - down to writing my own renderer in OpenGL.
I'm open to roles and happy to walk you through any project, the code, or my showreel - whatever makes your decision easier.