👋 I'm Aristide Sessa - Warsaw, Poland · open to remote

Gameplay & Engine
Programmer

I build games and the tech under them - gameplay systems, editor tools and engine-level code in Unreal Engine 5 & C++.

Now
Gameplay Programmer @ Lobah Game Studio·Unreal Engine 5
Focus
Gameplay systems & GAS·editor tooling·engine & graphics
Shipped
Tele E Mezzo (Steam)·UE5 combat demo·OpenGL renderer
Aristide Sessa
Aristide Sessa
Gameplay & Engine Programmer · UE5
14
Games & tech projects
2
UE5 studios worked at
UE5 · C++
Core stack
EN · IT
Languages
Currently building at Lobah Game Studio (UE5)
Trained at Futuregames × CD Projekt Red
01

Selected work

- the projects I'd lead with
● Current - Lobah
Hero Battle Royale · Lobah Game Studio · UE5

Samla

Unreal Engine 5C++MultiplayerGameplay
What is it?
A fast-paced 36-player Hero Battle Royale in a dystopian, Arabic-inspired desert - squads of three, hoverboards and "mystic futurism". Early Access coming soon.
What I do
I'm a Gameplay Programmer at Lobah - the studio developing & publishing Samla - building gameplay systems & features in UE5 for a live multiplayer title.
AI tooling · Unreal Engine plugin · led

Kariana.ai

Unreal Engine 5C++PythonTypeScriptRust
What is it?
An AI plugin that runs inside Unreal Engine to automate repetitive dev work - scene setup, asset organisation, Blueprint wiring and pipeline audits - with human approval gates. "Your senior UE dev, always in context."
What I did
As AI Software Engineer I led the native UE5 plugin - the in-editor C++ integration and the MCP tool layer, full-stack across C++, Python, TypeScript & Rust.
02

All projects

🔥
03

About & experience

Aristide Sessa

I'm a Gameplay & Engine Programmer working in Unreal Engine 5. I care about how a game feels and the tools and tech that let a team build it fast.

I focus on gameplay features, the Gameplay Ability System, internal editor tools that speed up designers & artists, and engine-level programming & optimization - down to writing my own renderer in OpenGL.

BasedWarsaw, Poland · remote-friendly
SpeaksEnglish · Italian
Emailarystotelos@gmail.com
StatusOpen to gameplay / engine roles
2026 - Present
Gameplay Programmer · Lobah Game Studio
Samla - a 36-player hero battle royale (UE5). Gameplay in C++/Blueprint with the Gameplay Ability System, plus editor tooling.
2025 - 2026
AI Software Engineer · Kariana
Led Kariana.ai - a native UE5 plugin bringing LLMs into the editor. Full-stack C++, Python, TypeScript, Rust.
2023 - 2025
Game Development · Futuregames
In partnership with CD Projekt Red. UE5, C++, Unity across multiple team & solo game projects.
2019 - 2023
B.Sc. Software Engineering
La Sapienza & Luigi Vanvitelli - algorithms, optimization, graphics, systems.
04

Skills & tools

Primary stack

C++Unreal Engine 5Gameplay Ability System

Languages

C++C#PythonJavaLua

Engines & graphics

Unreal Engine 5UnityOpenGLBlueprintHLSL

Tools & workflow

PerforceGit & GitHubRiderDiversionJiraTrelloMiroSDL2

What I bring to a team

Gameplay systemsAbility / combatNetworked multiplayerEditor toolingEngine & renderingOptimization

Need a gameplay or engine programmer?

I'm open to roles and happy to walk you through any project, the code, or my showreel - whatever makes your decision easier.

© 2026 Aristide Sessa - Gameplay & Engine Programmer · Unreal Engine 5 · C++