I'M ARISTIDE SESSA · WARSAW · OPEN TO REMOTE

Gameplay & Engine Programmer

I build games and the tech under them — gameplay systems, editor tools and engine-level code in Unreal Engine 5 & C++.

NOWGameplay Programmer @ Lobah Game Studio
FOCUSGameplay systems & GAS · editor tooling · engine & graphics
SHIPPEDTele E Mezzo (Steam) · UE5 combat demo · OpenGL renderer
Aristide Sessa — Gameplay & Engine Programmer
12
Games & tech projects
2
UE5 studios worked at
UE5 · C++
Core stack
EN · IT
Languages
Currently building at Lobah Game Studio (UE5)
Trained at Futuregames × CD Projekt Red
01

Selected work

— the projects I'd lead with
★ Most proud of
Strategy roguelike · solo-led team

Tele E Mezzo

Unreal Engine 5C++DiversionMiro
What is it?
A strategy rogue-like horror card game — you face a mysterious figure on a TV in a Blackjack-like duel, calling cards and choosing what to buy.
What I did
Built in one month with a small team I led. Designed & coded the card system & value logic, level map, boss fight, plus inventory and shop systems.
Where to play
Demo on Steam (Windows) — Mac/Linux planned.
Gameplay tech showcase

Combat System — GAS + Motion Matching

Unreal Engine 5C++GASMotion Matching
What is it?
A custom melee combat system with abilities and punches built for a dynamic, immersive fight — a showcase of my ability-implementation work.
What I did
Combined the Gameplay Ability System, Unreal's Camera System and Motion Matching (UE 5.4); every move blends procedurally from base animation.
02

All projects

🔥
03

About & experience

Aristide Sessa

I'm a Gameplay & Engine Programmer working in Unreal Engine 5. I care about how a game feels and the tools and tech that let a team build it fast.

I focus on gameplay features, the Gameplay Ability System, internal editor tools that speed up designers & artists, and engine-level programming & optimization — down to writing my own renderer in OpenGL.

BasedWarsaw, Poland · remote-friendly
SpeaksEnglish · Italian
Emailarystotelos@gmail.com
StatusOpen to gameplay / engine roles
2026 — Present
Gameplay Programmer · Lobah Game Studio
Unannounced UE5 title — gameplay in C++/Blueprint with the Gameplay Ability System, plus editor tooling.
2025 — 2026
AI Software Engineer · Kariana
Led Kariana.ai — a native UE5 plugin bringing LLMs into the editor. Full-stack C++, Python, TypeScript, Rust.
2023 — 2025
Game Development · Futuregames
In partnership with CD Projekt Red. UE5, C++, Unity across multiple team & solo game projects.
2019 — 2023
B.Sc. Software Engineering
La Sapienza & Luigi Vanvitelli — algorithms, optimization, graphics, systems.
04

Skills & tools

Primary stack

C++Unreal Engine 5Gameplay Ability System

Languages

C++C#PythonJavaLua

Engines & graphics

Unreal Engine 5UnityOpenGLBlueprintHLSL

Tools & workflow

PerforceGit & GitHubRiderDiversionJiraTrelloMiroSDL2

What I bring to a team

Gameplay systemsAbility / combatNetworked multiplayerEditor toolingEngine & renderingOptimization

Need a gameplay or engine programmer?

I'm open to roles and happy to walk you through any project, the code, or my showreel — whatever makes your decision easier.

© 2026 Aristide Sessa — Gameplay & Engine Programmer · Unreal Engine 5 · C++