- Date: June 10, 2026
- Categories: UE5
Kariana.ai is an AI-powered plugin that lives inside Unreal Engine and automates the repetitive parts of real-time development – scene setup, asset organization, Blueprint wiring, naming and LOD passes, and pipeline-compliance checks – while keeping the developer in control through pre-flight approval gates. The pitch: “Control Unreal Engine with AI – your senior UE dev, always in context. The speed of AI, the precision of an artist.”
What it does
- Create mode – scene setup, asset organization and Blueprint automation, with every action gated behind an approval step.
- Validate mode – read-only pipeline-compliance audits, error detection and quality checks.
- Teach mode – contextual help and onboarding grounded in your own project’s assets.
It runs as a local Unreal Engine 5.7+ plugin that exposes 200+ MCP tools to an LLM agent (powered by Claude), with Perforce / Plastic SCM integration for studio pipelines. It’s aimed at virtual-production studios, real-time teams and UE developers who want to cut the time spent on repetitive editor work.
My role
As AI Software Engineer I led work on the native Unreal Engine plugin – building the in-editor C++ integration and the MCP tool layer that lets the AI act safely on a project, working full-stack across C++, Python, TypeScript and Rust.