Current · Lobah
Hero battle royale · UE5
Samla
A fast-paced 36-player hero battle royale. I build gameplay systems and features in UE5 for a live multiplayer title.
Warsaw, Poland · open to remote
I build games and the tech under them: gameplay systems, editor tools and engine-level code in Unreal Engine 5 and C++.
Trained at Futuregames × CD Projekt Red
01 · Selected work
Current · Lobah
Hero battle royale · UE5
A fast-paced 36-player hero battle royale. I build gameplay systems and features in UE5 for a live multiplayer title.
AI tooling · Unreal Engine plugin · led
An AI plugin that runs inside Unreal Engine to automate repetitive dev work. I led the native UE5 plugin and its MCP tool layer.
02 · All projects

Team lead · card systems, boss & shop
UE5 · C++

Gameplay programmer · solo
UE5 · C++ · GAS

Graphics / shaders · solo
UE5 · Shaders

Engine / renderer · solo
C++ · OpenGL

Simulation / physics · solo
UE5 · C++

Gameplay · team
UE5

Gameplay · Futuregames team
UE5

Co-op mobile platformer · team
Unity · C#

From-scratch clone · solo
C++ · SDL2

Puzzle / maze · solo
Java

Turn-based horror · team
Console game · solo
C++
03 · About & experience
I'm a Gameplay & Engine Programmer working in Unreal Engine 5. I care about how a game feels and the tools and tech that let a team build it fast.
I focus on gameplay features, the Gameplay Ability System, internal editor tools, and engine-level programming and optimisation, down to writing my own renderer in OpenGL.
2019 - 2023
La Sapienza & Vanvitelli
2023 - 2025
Futuregames × CD Projekt Red
2025 - 2026
Kariana · led Kariana.ai
2026 - Present · Now
Lobah Game Studio · Samla
04 · Get in touch